How’s the Board? 
It looks good! Keep it up!
The object coordinates gave the best fit for me. Kinda makes it look like it’s been cut out of one piece of wood.
It took me a really really long time to figure out why my rendering blender render cycle had a black object in it instead of the texture. I thought the lights where already turned on because I saw light marks on the panels of the checkered board, but as it turns out the lighting was turned off. I reviewed the video on image as a texture about 4 times till i accidentally turned on the lights on the outliner .
I actually liked the way it looked with the generated cube coordinates, so I stuck witt that. I also turned down the specular lighting on the board itself to differentiate the squares from the edge.
Here is my wooden surrounding. I can’t wait to begin using different maps to achieve more realism, meanwhile this is it 
Hi,
I went with Generated coordinates and Flat projection. I also turned on the “Mirror Y” in “Image Mapping” to have those knots in the wood.
Here it is:
But I cheated a little 
Uncheated version
I didn’t like the white areas that repeat themselves (circled in red) so I changed the image file a little using The GIMP to darken the corresponding area.
If anyone want to have the modified image here it is:
Brazilian_Rosewood-modified.zip (2.1 MB)
It is a .Tiff file like the original so I had to transfer it as a .zip. (Because of that forum upload’s specs)
Keep in mind that I am no pro GIMP user, someone may do it better than me !
Cheers !
Hello all!
Here is my chessboard wood-surround
I went with Flat projection & Generated Coordinate, but I bumped up the Size on all axis to 3! It seemed to give the “made of one hunk of wood” feel. Also, I couldn’t help but go back into the checkerboard materials & play with specularity & reflectivity 
i’m not quite happy with my camera angle, but i had to make a compromise.
because when i tried another angle with the whole board, the camera cut away corners from the board in a far distance.





















