Character Generator / Virtual Tabletop Assistant

How goes it @Hansmo? :slight_smile:

Going wellā€¦plodding through the courses still in hopes some of this stuff
will start to click more readily. Having great difficulty with the Unity
interface itself as it seems (to me anyway) to behave differently every
time I open a new scene. Makes it hard to orient anything to make a
consistent, predictable look. I am certain it is my fault and not Unityā€™s.
I thought I could fake my way through adding some UI Input fields but I
donā€™t really follow what the different elements are doing (Text/ vs.
Placeholder). I think I need to finish learning to crawl. Frustrating
because my brain feels old and resistant to new things hehe.

Having great difficulty with the Unity interface itself as it seems (to me anyway) to behave differently every time I open a new scene. Makes it hard to orient anything to make a consistent, predictable look.

Do you have an example? e.g do you mean items you are placing in a scene, or the windows/panes within Unity?

Regarding the input fields, usually easier/better to start as simple as possible. The placeholder is a graphic that can be used to show the selected field.


See also;

As a for instance like just trying to create a ā€œsceneā€ where I have input
fields for STR,AGI,INT,WIL. Then I use that to set the mods and challenge
rolls. And I then putting the mods out as text next to them.

The issues I seem to have is even orienting things at Pos X 0, Pos Y 0, Pos
Z 0 relative to the camera not a game object seems to put them in different
locations sometimes out of the viewable area. Will have to grab screenshots
when I can.

Hoping some of this stuff comes up in the Unity course and gives a better
grasp of using it. In the scorekeeper section of the Laser Defender project
currently so I have lessons ahead of me.

Will have to grab screenshots when I can.

That would be handy, it will help demonstrate the issue, thanks.

Oh and to answer question asked more clearly I mean things I place in
scenes (UI I am creating). Not the UI of Unity itself.

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Laser Defender is a cool game, good fun to play after youā€™ve got through that section.

Glitch Garden covers a fair bit with regards to the canvas and positioning. :slight_smile:

Oh and to answer question asked more clearly I mean things I place in scenes (UI I am creating). Not the UI of Unity itself.

Starting with a new scene, if you make sure the camera is at 0,0,0, then add a UI Text object, this will create a canvas, UI Text object and an Event System object in the Hierarchy. Check that they are all set to 0,0,0 also. Set some default text in the text object. Run the game. Can you see it on the screen?

If that works, just add more UI Text objects and line them up with the one you can seeā€¦


Updated Tue Jul 18 2017 17:03

Just so that I didnā€™t lose what I had put together the other day regarding your project, Iā€™ve just added the project and files to GitHub, hereā€™s the link;

If you want to grab it help yourself, might be easier than dragging bits off of here.

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Awesome, thank you.

Past couple days have been busy and I havenā€™t had free time to work on Unity projects/course. Just got back to it today and plugging away still on the Laser Defender.

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Awesome! As you progress through you will invariably find other techniques which may make you think ā€œOoh, I could try it that way too.ā€ for the Shadow of the Demon Lord (or closely named cousin :wink: )

I spoke too soon. Looks like I was at the tail end of the Laser Defender section. On to Glitch Garden.

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hehe, no worries. Glitch Garden is a fairly sizeable section but creates a good game also, and one that has a fair bit of scope for customisation.

Do let me know if you want to run through anything else for Shadow, it was really good to have a ā€œcauseā€ to write some code for - and if it helps you, all the better :slight_smile:

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Rest assured I am certain I will pester you further. Right now I am trying to get a better foundation so that any questions I have are truly outside the scope of what I have learned or will learn in the course.

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hehe, itā€™s no bother, Iā€™m on here every day.

Sounds like a good plan. I look forward to playing your version of Glitch Garden if/when you showcase it here :slight_smile:

I am hoping and assuming that at some point the course will show how to get data from a file and create files to save progress/information etc.

Also looking forward to the point when I switch over to Unity 5 because when I search for help or examples in google most stuff (obviously) comes up with the current version.

PlayerPrefs are covered, e.g. lightweight player preferences that are saved to the device, but I donā€™t believe anything larger in scope than that.

I do have the Adventure Game Creator Framework that I am working on as a little project which currently provides support for reading in XML data, I create a small piece of code for generating it in the first instance also to save me some typing :slight_smile:

The plan is to later expand on the data source support so that both web services and potentially direct database access are supported.

You are welcome to have a look at that and see how Iā€™ve achieved it if you want to - the existing topic with the download to the project as per the last build is here.

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Oh that would be sweet. I will certainly take a look.

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Give me a shout if thereā€™s anything that isnā€™t particularly obvious/easy to understand. The framework is being designed so that the game designer has it easy, whilst I do the hard work behind the scenes :wink:

As it isnā€™t covered on the course there may be a few bits in it which are going to be unfamiliar initially, again, just ask. There is a GitHub repository for it also which will feature the future updates as it develops - it has not been a productive week on that front! :smiley:

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