void StartGame(int level)
{
currentScreen = Screen.Password;
Terminal.WriteLine("You have chosen level - " + level);
}
}
void StartGame(int level)
{
currentScreen = Screen.Password;
Terminal.WriteLine("You have chosen level - " + level);
}
}
Thank you so much for sharing! I was certain I had everything right but had to spend about 15-20 minutes working out why my Level variable would change in debug, but not my Screen!