somehow my oger looks strange after applying the cavity map… i think its not supposed to look like this
like this he is looking with the texture map only in render mode
there are some dark sopts on the hands, arms and ears. i think this is because of the previous steps. with over laps and stretches… right?
how to solve this? going back and make new retopology and uv map? or only uv map? somehow i have the feeling it would be more nice and maybe easy to make the retopology in the proffesional way…
and this it is looking before any uv map…