Hello forum,
I’m having some difficulty understanding the purpose of casting such as in the following method from TankPlayerController.cpp.
ATank* ATankPlayerController::GetControlledTank() const
{
return Cast(GetPawn());
}
It’s my understanding that in this case we are converting an APawn to an ATank object in case the caller can only receive ATanks?
If someone could point out what I might be missing if anything, I’d greatly appreciate it.
While we’re on the subject of ATanks, I’ve been wondering what this line from Tank.h does exactly.
public:
// Sets default values for this pawn’s properties
ATank();
Any insight I could glean?
Cheers.