"Cast to" not working on animation blueprint

Hi guys, I’m trying to create the blend for the idle and running animations in my Mars marine project but for some reason the “cast to” node fail and dont execute te rest of the code… I’m new to blueprints and i’m not able to find a solution by myself… need some help here

Thank you all

Hi guys, actually the blueprint is working… The character animation isn’t changing because i forget to connect the movement blendspace into the output animation pose. Its solved

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