During the Snow Boarder game whenever I try to add a capsule collider to the snowboarder, it shows the collider very far below my character and not at the right rotation. Even if I adjust the position of the capsule collider the rotation still isn’t correct. Does anyone have a fix for this please?
Did you edit it in play mode, because if you exit, it will all go back to how it was before.
If you edit it outside playmode and the collider is on your snowboarder gameobject,
after you set it right, it should follow that transform, can you show some screenshots of the editor?’
Also for future reference, add the course youre working on as tag to your posts,
for example 2d,3d,rpg, then the teaching assistents will see your question
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