Caprica_Kirito's Showcase Thread 🖖

Time to get caught up with posting my work

Challenge 68
Using curves to generate geometry (14_pl_cbc)

Challenge 69
Adjusting curve resolution (15_pl_cbc)

Challenge 70
Converting a ‘Curve’ to a ‘Mesh’ (16_pl_cbc)

Another batch done

Challenge 71:
Existing geometry to create new (17_pl_cbc)

Challenge 72:
Creating sharper edges (18_pl_cbc)

Challenge 74:
Revisiting the “Mirror Modifier” (20_pl_cbc)


Challenge 76:
Applying Transforms (23_pl_cbc)

Challenge 77:
Constraining Bones (25_pl_cbc)

Challenge 78:
Upper Arm(s) (26_pl_cbc)

Challenge 79
The ‘Screw Modifier’ (27_pl_cbc)

My work for yesterday…

Challenge 80:
The Solidify Modifier (28_pl_cbc)

Challenge 81
The Bevel Modifier (29_pl_cbc)

Challenge 82
Finishing the Lamp and Rig (30_pl_cbc)

Challenge 84
Simple Worn Edges (32_pl_cbc)
Sadly, my lamp doesn’t have any “Pointy” parts according to the Geometry node so I used a procedural texture to give it a bit of a beat-up look instead. I also played around with the lighting quite a bit in order to show the materials on the Logo and it ended up giving the lamp a washed out look.

Challenge 89
The Timeline (38_pl_cbc)

I’m really coming to despise Inverse Kinemetrics as every time I get into them it takes 3 - 4 times as long to do an animation as without them :angry: But Finally, after 2 1/2 days, I finished the rough run of my lamp animation.

The refined version of this video is here

This one was inspired by a question on the forums earlier

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