So the last couple days Iāve been working on a ship model. Havenāt made it too far as I got to a point where I was trying to do a High poly version of the hull in order to get a proper normal map and realized the dimensions were off. Needless to say, that sent me down a couple of different rabbit trails only to realize that the published specs donāt match the description.
After a bit of fiddling about, I came up with this for a deck plan
This model is inspired by the description of an Explorer Class Scout found in Nathan Lowellās āSmugglerās Tales from the Golden Age of the Solar Clipperā.
for 8-si-bcc I did this simple animation. It took me longer than I would have liked to set it up, mainly due to creating/importing materials, and looked like crud in the Eevee engine so I rendered it in cycles overnight.
While reflecting on my day (I do that often) I realized it looked like crud in Eevee cause I forgot to turn on a bunch of settings (still donāt understand what all the hype about more fraking clicking on boxes is all about) and came back this morning and rendered it with Eevee.
Updated Thu Mar 28 2019 14:50
Weell⦠I had to back up and get rid of the depressions at the bottom of the base as they were creating havoc with my ability to UV Unwrap for the texture. In addition, Iāve potentially descovered a problem with the texture itself as itās not rendering properly on the pawn.
8_cd_bcc Quick Textures
for this one, I made two new models and then grabbed one from my first time the Complete Blender Creator course for the thirdā¦
Texture for my block person. I think it could certainly be improved but, Iām honestly surprised by how well I was able to draw with my graphics tablet.