Can't run the build locally (Terminal hacker game)

UnityLoader.js:4 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!
printErr @ UnityLoader.js:4
86942f0c-24d7-464c-85b3-aeba15410fcd:2

Hi Mukhar,

Please follow Rob’s instruction in this thread: WebGL Debugging.
Did this help?

Hi Nina,

Thanks for helping me out. The issue was that I accidently created an unused sample scene which kept on running on every build. Problem is solved now.

Good job! :slight_smile:

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