Calling all animators help me improve

Here is the updated version after a lot of rework graph editing and motion path editing. I think the unnatural movement has been eliminated. Please leave your comments and remember to like and subscribe lol old habbits die hard. Thanks all.

Well done, I’m glad you stuck with it! This is soooo much better than the first two versions of this jump. The only sticking I still notice is immediately after takeoff. I can’t quite put my finger on what it is (possibly because I’m not feeling well), but the various movements at that section need to happen a bit more simultaneously I think, if that makes any sense. He gets up onto his toes and then just sort of floats into the air, rather than propelling himself.

Everything else looks good to me! The landing in particular really sells this as a track-and-field long-jump, which I think is what you were going for based on the wind-up.

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Yes I actually did notice that as well I need that push off in the beginning to look sharper but otherwise I am happy with it thanks for all of your assistance it has been invaluable. I am busy with a challenge track that involves a few different tasks to increase awareness of body mechanics and the feedback really means a lot to me. I am sorry to hear your’e not feeling so well hope you feel much better tomorrow so that you can have a great weekend.

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Thanks for that =)

This makes sense - glad we could offer something for you!

I fixed the jump start you have an excellent eye there was 1 frame where it just hovers. I am happy with this challenge and feel it is complete so on to the next. The next is a parkour wall climb running start, so yes arms will be included.

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Comes from a lifetime of playing video games, lol. Good luck with the next challenge =)

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