hey guys, im a little bit confused about how to calculate the acceleration of sideways friction for tracks.
ben used this code for calculating acceleration!
auto SlippageSpeed = FVector::DotProduct(GetRightVector(), GetComponentVelocity());
auto CorrectionForce = - SlippageSpeed / DataTime * GetRightVector();
what i really dont underestand is the way of Calculating CorrectionForce.
why we assign the minus(-) sign to the calculation process?
why even we multiple DataTime to a Vector?
i will be very thankful if someone explain these two questions.