I’m sure there is other ways in c++ but I guess using UE FMath library is the way to go most of the time.
int32 Square = FMath::Pow(2,24);
UE_LOG(LogTemp, Log, TEXT("Square : %i"), Square);
As for Blueprint:
I’m sure there is other ways in c++ but I guess using UE FMath library is the way to go most of the time.
int32 Square = FMath::Pow(2,24);
UE_LOG(LogTemp, Log, TEXT("Square : %i"), Square);
As for Blueprint: