Going through the first few classes here. This is largely review for me at the moment, but I’m new to these specific libraries and the raylib stuff and I always get snagged by weird issues.
In Visual Studio Code, when I select “Run Build Task…” the terminal does not say “Build finished successfully.” But it does say “Terminal will be reused by tasks, press any key to close it.” and the terminal works correctly and I can run the script by entering “.\hello”
Below is the full terminal readout from selecting “Run Build Task…”:
- Executing task in folder project: C:/raylib/w64devkit/bin/mingw32-make.exe RAYLIB_PATH=C:/raylib/raylib PROJECT_NAME=hello OBJS=*.cpp BUILD_MODE=DEBUG
mingw32-make hello
make[1]: Entering directory ‘D:/GameDev/project’
g++ -o hello *.cpp -Wall -std=c++14 -D_DEFAULT_SOURCE -Wno-missing-braces -g -O0 C:/raylib/raylib/src/raylib.rc.data -I. -IC:/raylib/raylib/src -IC:/raylib/raylib/src/external -L. -LC:/raylib/raylib/src -LC:/raylib/raylib/src -lraylib -lopengl32 -lgdi32 -lwinmm -DPLATFORM_DESKTOP
make[1]: Leaving directory ‘D:/GameDev/project’
- Terminal will be reused by tasks, press any key to close it.
Thanks for any help!