BullCowGame Countdown

I’m attempting the BullCow extra credit by introducing a 60 second countdown. I’ve looked around and I have a good idea of how to get it running in C++. However I’m having issues translating into Unreal as, unsurprisingly, Unreal doesn’t like #include (or I might have it in the wrong place). Does Unreal have it’s own set of timing tools?

Yes
https://www.tomlooman.com/using-timers-in-ue4/

1 Like

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.