Hello all,
So, by now, you know about the problems with my computer and Unreal, that is:
- Shaders always needing to compile every time I open a project (3 weeks till I can buy a new PC)
- and that the lighting will not work (need to take it to another computer - holds for a bit)
But now I having a few problems and hoping someone might be able to spread some light on.
Problem #1:
Now, I have always used the starter content when starting a new project so I have some materials/props to play with, and because of this the new stage is always called:
Minimal_Default - this is despite the fact that I have called the “Level” - “Level1” and the 2nd Level “Level2” and appears that way in the “Content Browser”. Try as I might I cannot change the Level from “Minimal Default”, to anything else - not the problem. The problem is that sometimes I have had to go back and look at “Level1” aka “Minimal_Default” to look at what I had done, and, what happens is that ALL the textures in Level1 (Minimal_Default) get a great big fat “Preview” plastered all over them every single one. So, is this functioning correctly?
Problem #2:
Then when I try to go back to “Level2” aka “Minimal_Default” (fun) then the only things that turns up is a single mesh when I first created the stage. The only way to get the stage to load up correctly is to exit out of Unreal (and then wait for my over 2.8K shaders to compile again). Is “Level2” aka “Minimal_Default” supposed to load up correctly? Or is this a problem with Unreal.
Problem #3
The level of “Level2” aka “Minimal_Default” is getting quite large now with a store bought asset and now I am starting to get a fair few “Preview” appearing on the assets. Again is this recognised behaviour?
Any help on what is occurring would be greatly appreciated.
Thankyou and Regards.