Build your Own Game Engine!

Realistically the best place to start with this would be to combine with the Godot course idea, and work inside an existing open-source engine.

That way we don’t start from scratch, and can actually learn to contribute to a meaningful open-source project while we learn the guts of how an engine works?

What do you guys think?

PS @Rob do you know of a way of merging topics here?

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