2026 week 19 Blender collaboration “Futuristic/Cyberpunk vehicle” after deciding to participate, I knew that I wanted to make some kind of big utility vehicle, and a garbage truck felt like an interesting idea. I big fan of grounded style vehicle design, so with all those constraints in mind and trying to refresh my memory of lessons learned through courses, the process started.
Process walkthrough
-Step 1:
To make the idea clearer, I took “Brief builder” to develop the idea further, and these are 9 random words that it gave to add more constraints to the project:
Tracked
Thick
Dusty
Reinforced
Suspension
Winch
Cargo
Utility
Cockpit
-Step 2:
Reference gathering
-Step 3:
Sketch some ideas
-Step 4:
The next step I did was a block out in Blender.
-Step 5:
After that took an image of it and, in an image manipulation app, did some overpainting to visualise the style of the vehicle, main details, and forms. This type of idea generation I adopted from one of the design courses I took, and it works very well for me personally. These images are usually only for my eyes, so it doesn’t matter how it looks. Usually, the main purpose is to get ideas flowing, and this is a very fast process of doing so. For the images, I usually use the GIMP app, but lately started experimenting with this new app called ArcBrush, which lets me do everything with nodes and wires, so that interesting process by itself.
I do this every time I feel stuck or a new round of details needs to be added. By the way, details are usually added in 3 rounds (main forms, middle details, and tertiary details). If going deeper into the process, the best is to keep the 70-30 rule, to not overcomplicate the model. And there are a lot more designing guides that I myself am still digging into, so not enough experience to talk about them.
Also, to save time, some of the repeating details are used from the JROtools hard surface kit bashing pack.
-Step 6:
Time to decide end look (COLORS)
Here I experimented with colors by trying to copy real-life examples, also done in an image manipulation app for time-saving. After that, all coloring was done in Blender shader nodes.
-Step 7:
Final renders and some post-processing. A few 3D renders to show the design.
It was a fun project to participate in, and while I’m not fully happy with it, this was one hell of an experience to do everything in such a short time. The thing that saved the most time was the decision to do everything in Blender only (everything that involves the model) and use procedural materials, because of no need to do UVs, probably the biggest time saver, for this project.
This is a very compressed breakdown of the process. I’m not a big writer, but I made this in the hope that it helps or inspires someone into the creative process of their own.
For the ending words, if anyone is interested, No AI was used in the process. While I’m not against AI, I also don’t use it in creative processes of anything, because I just like the whole process of creation to do myself.
I hope it was a good read. Now go create something! ![]()
























