BPS to Mesh bakes to black

Have no idea what’s going on here, searched the net and couldn’t find anything on this. Basically with all the default settings the BSP Geometry is rendering the lighting correctly when I bake it. However, when I convert it into a mesh and do the same it turns black. I tested this by dropping a cube baking it, converting it and then baking it again. Yes I do have lights in the scene.
Before baking the lighting


After baking the lighting

Could you go open one of the static meshes in the static mesh editor and then press UV and (hopefully) channel 0?

Thanks for the reply DanM
There was a video posted on the discord from a member named Chaos that explained the fix
It was the Default “Light Map Coordinate Index” setting of 0 that was causing the problem. As soon as I changed it to 1 as in the video it fixed it.

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