Bowling scene. Very high triangle count. 400k +

Ended up with a very high triangle count for some reason. must have applied subdivision surface waay too many times

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Probably you did!. So make then less. Depending on you final scene composition, you can decide to lower the model detail. You pin has some strange wobels? at the bottom… Indicating to mush edge loops, which increases the vertex count in combination with the subdivision modifier.

For smooth surfaces, you really don’t need that much vertices.

Thanks. I reworked everything from the beginning. Less really is more on smooth surfaces

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