Bowling ball (finally)

Here’s my bowling ball after the “Subdivide edges and to sphere” video in our course lectures! It took me a little longer than I would have liked and I realize it was because I kept forgetting to switch between face select and edge select with the insetting. Insetting apparently doesn’t work on a selected edge loop, but does work if you select the corresponding faces belonging to that edge loop. LOL tricky blender! I also noticed that after setting the extrude value to 1.5 BU per each hole, when I switched over to wireframe mode, the top two finger holes were overlapping. I ended up grabbing the faces at the bottom of the holes and moving them away from each other because I figured it would increase render time. hopefully it won’t affect the collision physics.

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