I actually just used the gravity settings and the velocity settings on physics material to fix a lot of the ball loop issues. Since my blocks are all breakable (to varying degrees) I don’t get the same types of issues that those who completely followed this course seem to get. Instead I found a few of my own issues that I’ve been trying to fix.
The biggest issues I feel are interactions between the paddle and ball (or whatever projectile you’re using) and velocity vectors (changes in speed and direction based on collisions between paddle and ball).
An example is when the projectile moves too fast to interact with the paddle’s collider and phases through. In my game’s case it’s a partial phasing, that drops the momentum.
At the moment I’ll probably keep those quirks in, since they don’t diminish gameplay too much, but it’s good to note for any updates I would like to do or other games I’d like to make.