Boosted snowboarder seems to rotate

In addition to what @ChibelD wrote about the rotation, also remove the object from the “Look At” field in the CinemachineVirtualCamera component. That field affects the rotation of the camera. We do not want to rotate the camera around the x- or y- axis.

If the issue persists, please rewatch lecture “Cinemachine Follow Camera” to see if there is another difference between your project and Rick’s.

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@ChibeID, when I tried to change that before the Unity Editor wouldn’t let me change it before.

I removed the Look At setting and it still was acting the same, but then I tried changing the Y value and now it let me change it and that fixed it.

So somehow, having Look At set locked in that value. I had thought that the Y value was the issue earlier, but since it couldn’t be changed I gave up on it.

Thanks for the help figuring it out.

Mike

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