bNetLoadOnClient

I have a projectile class which is spawned only Server side
ServerFirePNG

but in Projectile constructor I checked bNetLoadOnClient
StoneConstructor

and as I know this means that just as the projectile would be spawned on server its instantly load on client side also.
but its not. projectile exist only server side
Log

why?
and can anyone explain how bNetLoadClient is work?

From the docs: “This actor will be loaded on network clients during map load”. So this isn’t about map loading so it’s not being spawned. I think you just need to set bReplicates = true.

thank you Sam.
I thought load means spawn, my bad.

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