Blueprint Set Text Node To Nothing Receives Error

Hey, I’ve been practicing some blueprint, but sometimes when I set a text node to nothing (To get rid of the display of text that tells the user what to do), I get an error about the text being null. Is it okay for me to set a text variable to nothing, or is there a safe way around it?

Where are you using the text node?

being null sounds like it is internally working with an FText pointer. Trying to access a null pointer leads to an error. I am not working a lot with BPs but in code for char based objects there is usually the option to set the char based part simply to “”. So my wild guess would be that there is something that does the same for your node.

Hi,

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Thank-you

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