Blueprint executes by itself when opened in editor?

Hi Guys,
Anyone seen this before?

I have a Blueprint derived from a C++ PlayerController class.

When I open the Blueprint in the editor, it runs! I see the UE_LOG messages (from Tick() ) scrolling by telling me the references and pointers are bad. Of course they are bad - the program isn’t running!

Any idea what would cause a Blueprint to run when you simply open it in the editor?

The C++ constructor can run if you open a blueprint derived from that class.

Thanks Gemini,

Yeah, I understand that, but I’m not sure that explains why Tick() is running …

When you ask a question about code or anything you need to provide as much information as you can, the more information you got the better the answer. So you will have to upload both your blueprint code, level stettings and any C++ code you may use.

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