I’m looking to export a human model from blender to animate it during live performances with kinect skeleton detection in real-time.
What should I use: Godot, Unity or Unreal?
I am a coder and I’m not afraid to code, but I have no experience with a game engine, although I use Cinder and openFrameworks. I just would like to ease the process, because coding is very time-consuming.
I’m ready to make the jump to a game engine for this project and I bought the gamedev courses about Godot, Unity or Unreal.
Thank you in advance for helping me finding the right software.
I go for Unity and see if it meets the requirements…