I’m using blender 3.6.4 On import my animation is bing scaled but only the head an shoulders. I’ve tried:
- In pose mode, creating a new animation, that contains only a single frame, and removed all scaling before export.
- In object mode, applying scale to all objects before exporting.
- Changing ‘Simplfy’ to a value of 0 in the FBX exporter.
After importing in pose mode:
- rest position looks normal.
- If I remove the scale from the frame (Alt+s) it fixes it but only for that one frame.
Here are my files:
https://drive.google.com/drive/folders/1WhQ-A0yXxPnWVxHz_XHBUgQQSGfYZ2pa?usp=sharing
Its importing into Unity the same way.