Blaster revamp

Hello guys!

Sharing one model created from an old vector art tutorial I had done long ago. All the textures from the model were taken from the flat image.

Original flat design

Revamped blender model

Hope ya’ll like it.

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Nice job mate! You know what would be cool if you made some bubbles in the tubes like the original pic. I saw a cycles bubble shader for soapy colourful bubbles on blendswap awhile back. I tried it out it looked really cool on transparent spheres. I bet you bubbles in the firing tube would look awesome haha

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thanks @rszarka!!
Indeed I need to add the fluid with bubbles on it, but I’m planing to do it on Unity. I may post an update here, but first I need to reduce drastically the poly count in this object (which is about to 15k tris :roll_eyes:)

Would say that’s from your cylinders. Unless you specify, a cylinder starts at 32 verts. That’s 32 for both ends, and 32 more every time you put a loop cut in. I notice you have a few cylinders kicking around.

In my experience you can cut this number to 16 or 12 without heavily impacting on the visible shape of it.

Just noticed you have some torvus’s, ouch. Bet that’s kicking the number up quite a bit. I’d love to see the geometry, in say, Sketchfab or edit mode, so I can offer some more usable advice.

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Original high poly

Updated low poly

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You smashed the number down by HEAPS. Well done~

As you can see, from a distance, this model wouldn’t make a big difference between these two models. It’s great regardless. BTW you should probably tidy up the handle faces. Having Ngons is not good practice :open_mouth:

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thanks @McFuzz, well, totally as you said, it was too fuzzy even having a better rendering quality, but in a game engine (unity in my case) I believe thats totally enough indeed.
Oh, yeah, there are those awful N-gons which I was confuse about transforming them into quads, and tris (in the worst cases) or leaving for the game engine to calculate it when importing.

BTW, cheers for pushing me to work in it. I’ll try to focus next time on making models optimised as possible to use in unity.

I love the look of it!
The energy level indicator by the trigger is a nice touch, but I wonder how the user would see it? I would put it on the back of the gun (assuming it is an energy level indicator of sorts).

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Glad you like it and great observation @Jon_Bear!
well, the indicator closer to the trigger was just a cosmetic decision from the reference image but indeed it should be smarter and an usability improvement moving it to the gun back block.

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