If you’re reading this, there probably aren’t very many posts yet. But don’t worry, you can be the first! Either create a new post or just reply to this one to say ‘hi’.
Here is the code I wrote while I had paused the video. It seems to be working properly. Excited to have gotten it to work on my own.
public class ConsolePrint : MonoBehaviour {
public Vector2 location;
public Vector2 homeLocation;
public Vector2 pathToHome;
// Use this for initialization
void Start () {
print("I always wondered what it was like out there...");
print("On the other side of that invisible barrier");
print("It is pretty great out here.");
print("But it can be really scary");
print("There are loud monsters that can run really fast");
print("It is getting dark and cold now");
print("I want to go home and eat my num nums");
print("But I wandered so far that I'm not sure of my way back");
print("The sooner I get home, the sooner I can take a cat nap");
if (location == homeLocation)
{
print("You are home!");
}
else
{
print("Path to Home:" + pathToHome);
print("Distance to Home:" + pathToHome.magnitude);
}
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
location = location + new Vector2(-1.0f, 0);
print("Location: " + location);
print("Left key pressed");
pathToHome = homeLocation - location;
print("Distance to Home:" + pathToHome.magnitude);
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
location = location + new Vector2(+1.0f, 0);
print("Location: " + location);
print("Right key pressed");
pathToHome = homeLocation - location;
print("Distance to Home:" + pathToHome.magnitude);
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
location = location + new Vector2(0, +1.0f);
print("Location: " + location);
print("Up key pressed");
pathToHome = homeLocation - location;
print("Distance to Home:" + pathToHome.magnitude);
}
if (Input.GetKeyDown(KeyCode.DownArrow))
{
location = location + new Vector2(0, -1.0f);
print("Location: " + location);
print("Down key pressed");
pathToHome = homeLocation - location;
print("Distance to Home:" + pathToHome.magnitude);
}
}
}
Well done!
1 Like
Hi Ben,
Everything is working great with the code except for the life of me I cannot figure out why everytime I input a key entry it keeps telling me “I am home”
public class ConsolePrinter : MonoBehaviour {
public Vector2 location;
public Vector2 homeLocation;
// Use this for initialization
void Start() {
print("Welcome to Go Home!");
print("A game where you need to find your way back.");
}
// Update is called once per frame
void Update() {
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
location = location + new Vector2(-1, 0);
Vector2 pathToHome = homeLocation - location;
print("Distance to home: " + pathToHome.magnitude);
if (location == homeLocation);
{
print("I am home!");
}
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
location = location + new Vector2(1, 0);
Vector2 pathToHome = homeLocation - location;
print("Distance to home: " + pathToHome.magnitude);
if (location == homeLocation);
{
print("I am home!");
}
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
location = location + new Vector2(0, 1);
Vector2 pathToHome = homeLocation - location;
print("Distance to home: " + pathToHome.magnitude);
if (location == homeLocation);
{
print("I am home!");
}
}
if (Input.GetKeyDown(KeyCode.DownArrow))
{
location = location + new Vector2(0, -1);
Vector2 pathToHome = homeLocation - location;
print("Distance to home: " + pathToHome.magnitude);
if (location == homeLocation);
{
print("I am home!");
}
}
}
}
hi!
i’m having trouble seeing the X and Y on the console print script in the inspector when pressing the play button.