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My worse max load should be .0001746 Milliseconds

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Great to have you with me at the forefront of this section, like a wingman :-). @DanM is quiet?

Cycle Waypoint Index – .000015 ms
ExecuteUbergraph_ChooseNextWayPoint – .000066 ms
GetPatrolPoints – .000012 ms
ReceiveExecuteAI – .000162 ms (Worst Max Load)
Set Next Waypoint – .00003 ms

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  1. Cycle Way Point Index – 0.001547 ms
  2. ChooseNextWayPoint – 0.006154 ms
  3. Get Patrol Points - 0.001751 ms
  4. RecieveExecuteAI – 0.006698 ms (Highest Max Load)
  5. Set Next Waypoint – 0.004335 ms

Top Max Load: ReceiveExecuteAI at .000093ms

  • My worst load: 0.133 ms * 0,023 = 0,003059 ms
  • Also I noticed that my graph is not flattening out, so would that indicate my machine is slow? What does it really tell?

My Max Load was 0.0024 ms for Receive Execute AI.

Worst max load was from receive execute AI. 0.232 * 3.5% = 0.00812 milliseconds. Others are comparable but the average is so low it shouldn’t be a problem.

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My max load is Receive AI with max load of 0,00000135 MS.

not sure if i did this correctly but here it is:

average fps: 1sec / 0.021876 = 45.7fps
heaviest call: ChooseNextWaypoint_C.ReceiveExecuteAI
called every: 45.7fps x 0.005 = 0.2286seconds

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