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Homemade thruster noise and another rocket mishap.

6 Likes

Nice one Todd :), better get mine done just now.

mines rough to say the least lol

Righto, embarassed myself enough for one night, I best get on with the course :slight_smile:

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Okay, I have to ask. What is everyone using to do their screen recordings? Other than screen captures that is about as much recording as I have ever tried. Yes, is very far behind the times! :stuck_out_tongue:

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I just use OBS, as its something that I’ve started using for yoochooby type stuff. bit tricky to get the head round in the beginning but seems to work ok.

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I like this… its super simple.

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Sounds great!

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That actually seems quite nice, watched a tute, need to have a shot of that later:slight_smile:

1 Like

Thanks for sharing!

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This was my challenge solution :smiley:

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i’m using the screenrecording option within MS Powerpoint.

Go to the tab Insert -> Screenrecording. Choose the area you want to record. Have audio included.
After the recording save as mediafile.

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Thanks, Kookgek, for the info. I will have to see if MS makes Powerpoint with that feature for Mac. Appreciate the info though.

1 Like

Here’s my dragon flight audio, i’m happy i was able to find the clip… dragon is still drunk on set tho. :rofl:

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a fart rocket… for your enjoyment.

I did
if space key down play
if space key up stop
and set audio clip to loop
works ok
xo

7 Likes

The rocketbauble in action :rofl:

…and my solution, no peeking involved.
I am off now to see how Ben did it :slight_smile:

edit: Ben’s solution is smarter, i should have read the documents a bit more it seems :slight_smile:

1 Like

fart rockets are the best

This works for me
https://showmore.com/

its jolly simple.

hmm. I can’t seem to get any sounds to play while I record. Tried a few different recorders.
Sorted the code tho

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rocket : MonoBehaviour {

    Rigidbody rigidBody;
    AudioSource audioSource;
    

	// Use this for initialization
	void Start () {
		rigidBody = GetComponent<Rigidbody>();
        audioSource = GetComponent<AudioSource>();
	}
	
	// Update is called once per frame
	void Update () {
        ProcessInput();        
	}

    private void ProcessInput()
    {
        if(Input.GetKey(KeyCode.Space))
        {
            rigidBody.AddRelativeForce(Vector3.up);
            if(!audioSource.isPlaying)
            {
                audioSource.Play();
            }   
        }
        if (!Input.GetKey(KeyCode.Space))
        {
            audioSource.Stop();
        }
        if (Input.GetKey(KeyCode.A))
        {
            transform.Rotate(Vector3.forward);            
        }
        else if (Input.GetKey(KeyCode.D))
        {
            transform.Rotate(-Vector3.forward);
        }        
    }
}

Thanks for sharing the site info! Nice to know there are quite a few choices for screen recording out there.

Windows or Mac?