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Homemade thruster noise and another rocket mishap.
Nice one Todd :), better get mine done just now.
mines rough to say the least lol
Righto, embarassed myself enough for one night, I best get on with the course 
Okay, I have to ask. What is everyone using to do their screen recordings? Other than screen captures that is about as much recording as I have ever tried. Yes, is very far behind the times! 
I just use OBS, as its something that I’ve started using for yoochooby type stuff. bit tricky to get the head round in the beginning but seems to work ok.
I like this… its super simple.
Sounds great!
That actually seems quite nice, watched a tute, need to have a shot of that later:slight_smile:
Thanks for sharing!
i’m using the screenrecording option within MS Powerpoint.
Go to the tab Insert -> Screenrecording. Choose the area you want to record. Have audio included.
After the recording save as mediafile.
Thanks, Kookgek, for the info. I will have to see if MS makes Powerpoint with that feature for Mac. Appreciate the info though.
Here’s my dragon flight audio, i’m happy i was able to find the clip… dragon is still drunk on set tho. 
a fart rocket… for your enjoyment.
I did
if space key down play
if space key up stop
and set audio clip to loop
works ok
xo
The rocketbauble in action 
…and my solution, no peeking involved.
I am off now to see how Ben did it 
edit: Ben’s solution is smarter, i should have read the documents a bit more it seems 
fart rockets are the best
This works for me
https://showmore.com/
its jolly simple.
hmm. I can’t seem to get any sounds to play while I record. Tried a few different recorders.
Sorted the code tho
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rocket : MonoBehaviour {
Rigidbody rigidBody;
AudioSource audioSource;
// Use this for initialization
void Start () {
rigidBody = GetComponent<Rigidbody>();
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update () {
ProcessInput();
}
private void ProcessInput()
{
if(Input.GetKey(KeyCode.Space))
{
rigidBody.AddRelativeForce(Vector3.up);
if(!audioSource.isPlaying)
{
audioSource.Play();
}
}
if (!Input.GetKey(KeyCode.Space))
{
audioSource.Stop();
}
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(Vector3.forward);
}
else if (Input.GetKey(KeyCode.D))
{
transform.Rotate(-Vector3.forward);
}
}
}
Thanks for sharing the site info! Nice to know there are quite a few choices for screen recording out there.
Windows or Mac?


