BattleForte [ W.I.P ]

I’m Kade, the founder of SkyWolf Games, a new and forthcoming indie game development studio that I have a huge desire to grow into something more meaningful over time since I have long had a passion and interest in games and game design.

Long Story Short, I’m pleased to announce that I’ve been developing a game project using Blender + Unreal Engine 4 that I have titled " BattleForte " so keep reading to find out more!


“Battle” & Craft your way to victory by any means necessary to destroy the other team’s “Fort” or base, it’s your “Forte” after all! Gather supply drops of blocks being dropped from the skies then use them to construct zany contraptions to defeat your foe!


* Contraptions - Craft and build zany “Contraptions” from building blocks to make deadly weaponry, vehicles, offensive and defensive structures to enhance you, your base, and core gameplay!

* Singleplayer - No game is complete without the choice of taking things offline against AI Bots or just for some Extra Practice as you battle for the win against a relentless AI Team trying to overwhelm you!

* Multiplayer - Take the battle Online and join a team of 5 vs 5 fighting against an opposing team of enemy players attempting to destroy them before they destroy you and your team’s base!.


* Vehicle Contraptions - Craft and build deadly “Vehicle Contraptions” to do your bidding and turn the tides of war but, betware that building vehicles is a bit harder without help from your team!

* Enhanced Contraptions - Build More, Do More! As you battle on you’ll gain points to unlock and build “Enhanced Contraptions” to aid you in battle such as spying, walls, backpack for more pickups, turrets, etc!

* Leveling System - Level Up, Enhance your Character with lots of different Unlockables, or Specialize in a particular skillset and don a cool unique custom outfit, etc, the choice is yours as you advance!

* Game Modes - Traditional and Expanded Game Mode Options for varied yet challenging gameplay such as Deathmatch, Team Deathmatch, Conquest, and more!

Developer Notes:

To be up front and honest I wanted to start this project quite awhile ago but, I lacked much of the experience and seriousness that was needed then and I have since gained much of it up until now since when I decided it was time get serious to make it a challenge for myself not only for experience and learning but also as a fun way to bring something a bit more unique to the Indie Game Table.

As a way to reinforce the ideals and seriousness with it to encourage myself more I have laid out a Development RoadMap via Trello which you are more than welcome to check out or follow along on my facebook page linked above at first and I am doing it with a goal set in mind so that I may continue on the same motivation to learn more, improve more, and finish it.

In short to describe that roadmap for you I am mainly focused on building some core starting models, texturing those models, testing them in Unreal Engine 4 which is where I am making this game followed by making a char that is fully rigged and animated with a base testing level including the necessary scripts for core functionality in an a first alpha when it’s ready.

Thanks in advance for checking it out! :slight_smile:

P.S. - If you have any suggestions, ideas, feedback, etc during my development journey feel free to let me know, the door is open.

1 Like

Wow Kade! It looks really good already!,
I would like to play it, but I don’t know why, can u tell me how to get it?
Than i can give some tips and advice :slight_smile: I think u got allot of potential :slight_smile:


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