Baking multiple maps into one

I am doing the old game asset section, and I have a wall with multiple materials and maps. I think I understand how to bake the albedos into a one texture but, is there a way to bake the normal maps and the roughness maps into one normal and one roughness map?

And, where in a unity material goes the roughness map? :sweat_smile:

Baking the Normal and Roughness maps works just like the Albedo map you just need to select the appropriate type in the bake settings. You can then use an image texture to plug the Normal map into a Normal Map Node and another Image Texture (set to ‘Non-Color Data’) to plug the Roughness map into the Roughness Socket

Thank you, I will try it!

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