Hey, another complicated topic brought to you by yours truly… lol
I’m currently trying to render out my project in cycles and am running into a bit of a wall here as its going to take over a week of straight rendering… which obviously isn’t happening lmao. As mentioned in the title, my project consists of 2 .blend files. One is the source file with all my modular pieces(All the data is hosted here) and the second is my Build file where I linked the collection and made proxies which I used to build my project.
The final render is (hopefully) a 2000 frame animation about 1.5mins long at 24 fps. I’ve managed to reduce render times down to under 2mins per image at 1080p by following youtube videos in removing light bounces, excess modifiers, caustics, etc etc. My next step was to bake down all my textures - and here is where I’m becoming a bit lost since this is my first real experience with baking textures outside of following the course.
I have been able to bake a diffuse image with my textures mapped appropriately by following this tutorial: https://www.youtube.com/watch?v=9airvjDaVh4 as well as Blender Gurus tutorial on Cycles baking. Main issue I had was that it tinged all my textures a darker color (Bake settings set to Diffuse and Color only) and I lost a lot of quality in the linked proxy version (yes, i increased the baked image size to 2048x2048). Quality such as reflections, lighting, etc were most prominently missing.
I guess my question is this - Should I try library overrides or something to make the proxies local (now that I’m satisfied with them) and then bake within the final scene with all the lighting… or is there a way to bake in the original file and retain the colors etc, or am I misunderstanding something completely here? OR Is it even worth it to bake static objects like this?, even if they have multiple textures applied to them? I know baking is a must for importing to a game engine, ill get there. But im just trying to reduce render times for an animation by hopefully cutting down the amount of information each tile has to pull from my .blend file to render textures…
I don’t intend to sit on my hands waiting for an answer here, hopefully reviewing some of the course might help - but I figured someone more knowledgeable than me might be able to point me in the right direction.