I cant seem to find an answer online, but I am going through the complete blender course and am finding that the normals on a cube when improperly inverted are not showing up the way I would expect when I export the model to a .stl, is there some sort of setting I am missing that is changing this from being the case?
Hi,
Yes we noticed this too and we arent sure if blender is correcting it on export or if windows is automatically rendering the faces.
In either case this no longer works.
If you find a reason or way that it does work please do let us know
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