Hey everyone. Just finished the “Automated Play Testing” video, and personally I consider it a hassle to always go to the inspector to turn on/off the Autoplay. So I added a GetKeydown to the Update() of my paddle to turn the Autoplay on or off. It’s nothing complicated, but it’s still very helpful. Here’s the code:
void Update () {
if(Input.GetKeyDown(KeyCode.A)){
autoPlay = !autoPlay;
}
}