So now that we have a nice main menu, the game should be more than ready for sharing (assuming swapped over to JSON saving).
One important thing however is to know if there’s an easy or convenient means of generating build IDs / build dates.
- In the simplest use case I can just present these in the main menu UI and they can be useful for debugging purposes.
- In a slightly more advanced version, I can put the ID in the save file and error out if the save file is incompatible with the current build. I can then tell the user to start a new game or delete their save files.
I found a few sample scripts online but it looks like this is non-trivial so I put it as a talk vs ask. Maybe this will be the next addition to brians-tips-and-tricks?