Speaking of dragging, we can click on the Ammunition to send it to the dedicated slot, right? I haven’t tested it yet, still doing the connections thingy
Tomorrow I might ask for a major system though, something to ‘aid/replace’ the Traits System. As much as I love the traits system, I don’t think a game that has all of it’s skills based on just combat is a good idea, at least I’d like to have flavor in mine. Long-story-short, similar to how the combat system works based on XP, I want to duplicate that for resource gathering, crafting, and possibly other skills down the line, so that players can grind multiple skills for multiple rewards, and hopefully the grind might keep them around for a while (me and my wild imagination again… xD)
Again, that’s a discussion for another day. For tonight, let me just wrap up the Quiver system so I can get some rest, I only got 5 hours to sleep
For that we must add to the Equipment Enum a ‘Quiver’, right? (Edit: Nevermind, that was a dumb question… I quickly realized we talking about assigning the ammunition to the prefab )