If I actually go ahead and apply the pose as rest pose, all my constraints get broken by it. Due to all of those bones being set to local space, my previously carefully put in constraints are all useless and everything can easily move into one another or not turn enough at all anymore.
My current rest pose has the lamp standing straight up, exept for the shade which is parrallel to the ground. From there I chose my constraints and now set it up like tasked, hunched over and all.
Now… any reason why I should do apply pose as rest pose?
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I like a simple, basic pose like mine as rest pose/standard pose a lot better than an actually posed one to begin with, there’s a reason for T-poses in gaming, no?
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I could go ahead and apply the rest pose, then alter all the constraints to fit again, sure. But does that time sink get me anything that I don’t have going right now anyway?
I’ll go ahead and see if not applying it again makes any difference when I go on tomorrow, but overall I’m just very confused by this particular step.
LampScene.blend (934.3 KB)