Instead of changing the direction of the ball, you can just turn off the bowling pins to see if you’re ball is stopping where it’s supposed to.
It’s a good idea turning off the pins.
Just a heads up regarding why the camera keeps going for a little longer. The camera position is a bit behind the ball, so what we want is the camera to stop when the BALL reaches the first pin. My script looks like this:
void Update () {
if (ball.GetComponent<Transform>().position.z < 1829f)
{
GetComponent<Transform>().position = ball.GetComponent<Transform>().position + offset;
}
}
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Well spotted
this does actually get covered in a later video, but it’s good that you noticed!
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