Hi all,
Can I use a different set of layers for different states in one animator? Let’s say I have a gameObject with an animator and have two different states. Can I have 2 different sets of layers for these states?
Also, I would like to ask if one can manipulate the sprites of a child object through the animation tab for animating? Let’s say I have a parent object with two child objects with a sprite renderer component. I can see that one can add the children’s sprite through Add Property button to the animation tab. But I couldn’t change those sprites when added. When a transform property added through add property button and clicked on, the inspector changes to the transform of that said object but not the same happens with the sprite when clicked on. Am I missing something?
Thanx in advance=)