Animations - Characters feet not on ground | MovementAnimset vs OpenWorldAnimset

I have encountered an issue with different set of animations that I have been trying out. Animations from Open World Animset [Asset Store LINK] work perfectly fine in that the characters feet are on the ground as intended, but then the animations from Movement Animset Pro [Asset Store LINK] and Rifle Animset Pro [Asset Store LINK] that I also want to include for some of the animations in my Blendspace have the character off the ground in both preview mode and gameplay mode.

by default when using Unreal free animations, Paragon animations, Open World Animset etc, in the viewport the transform Z location for the mesh I have always set it to -90 and all animations have their feet on the ground as intended. To have the Movement Animset Pro and Rifle Animset Pro animations have the feet on the ground I have to change the value to -110, but then all other default animations then sink into the ground.

How can I use all sets of animations without one either feet sinking into the ground / feet off the ground. I assume the fault here is with Movement Animset Pro and Rifle Animset Pro assets. The thing is, I have used the Movement Animset Pro on a different project and never had this issue before. I cannot pinpoint what caused when importing that asset into my new project.

Don’t think I’ve ever come across this before so I think it might be better to ask the developer in the market place store page.

Or maybe you need to retarget the animation?

https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimationRetargeting/index.html

I did start a clean project and imported the two packs yesterday. Retargeted again and have both sets of animations with feet on the ground as intended. I have no idea what caused the initial issue, but its all solved now.
Thanks.

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