Hey everyone,
I’m on Unity 5.6 but have had this problem ever since being on Unity 5.x. When I set up an animation and want to set the different values for the keyframes, e.g. object active on the first keyframe, inactive on the second, I hit an issue. When I change the value it seems to set it for all keyframes on the curve/clip.
This is especially problematic for transform/rotation changes. I can work around the issue by setting it in the curve editor instead, but the dopesheet view doesn’t work for this purpose at all.
Small image to illustrate what is happening. If I set any of these values in this view, they will be set for both the starting and ending keyframes. Any ideas?
