At long last, my animated lamp render. I took a little break from the course after my first animation (I think I was a bit intimidated by my project). After giving it another look I think it plays pretty well.
I image rendered in multiple instances and that technique worked pretty well.
Side note: I did have a hard time re rigging my lamp as in the lecture. I didn’t name my bones in the original armature and it felt like it would take a really long time to straighten that out. On top of that, I was constantly worried I would do something to break the relationships I had set up between my bones. The vertex group lecture made sense, and I look forward to applying the theory of that lecture to assets in the next module.