Animated Lamp, final results

Well, final for now. Who knows what the future holds! First is my 2-Blender output, rendered from Premiere Pro. Then I exported the Blender assets to an FBX, and imported that to Unity. I don’t know if it’s just my lack of experience, but colors in Unity really are muted and bland. :frowning:

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cool!

Great use of camera movement to accentuate the lamp’s jump! And that’s a really smooth animation with nice sense of cause/effect. Kudos!

I know nothing about Unity (though I do know a thing or two about color). Could be related to the color space Unity’s using to interpret the scene?

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