Animated Lamp Base Mesh Geometry


This is the geometry I get with ALT + F. It looks kind of complicated relative to older versions of Blender. Is there a way to make a cleaner mesh?

This is the rendered mesh base in Eevee. I am not seeing much difference between Eevee and Cycles on my machine so I’m mostly posting the Eevee renders to speed the process.

3 Likes

Good looking base, onwards and upwards!

  • Manually “Dissolve loops”
  • Or using a modifier.
  • Or less nodes on your bezier curve and lathe steps.

Basically, a tube with 6 vertices (faces) and a subdivision modifier is enough.

2 Likes

I’ll give that a try. Thank you.

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