I can solve the problem if I delete the C++ files of OpenDoor.
However, I rebuild the files and code again and the problem is still there.
I can’t figure out where the code cause the error… Please help!
When exactly does it crash?
When compiling
This happened when you create the OpenDoor class, and deleting it fixes it?
Also for future reference please take a screenshot or post the code in a code block (highlight the text and press the </> button) instead of taking a picture.
Just to clarfy further, after crashing on compilation, you can’t open the project again until you delete the files?
I can open the project. However, once I compile the code or click the map level, it crashes.
Could you show me your other code?
Strange, could you close Unreal and delete the Binaries and Intermediate folders and then rebuild by attempting to launch the project?
Note: You will not be able to open the project if the build fails, that’s expected.
Problem solved! Thanks.
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