An error occurred while trying to generate project files

Hi , after succesfull build and compile, when clicking on "refresh c++ project " in VS code - I get the following error:

An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/golme/source/repos/Bulls_Cows/BullCowGame-starter-kit/BullCowGame.uproject” -game -rocket -progress

Discovering modules, targets and source code for project…

Binding IntelliSense data…

WARNING: Exception while generating include data for UE4Editor: System.UnauthorizedAccessException: Access to the path ‘C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Launch’ is denied.

        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

        at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)

        at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)

        at UnrealBuildTool.Utils.WriteFileIfChanged(FileReference Location, String Contents, StringComparison Comparison) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\Utils.cs:line 1259

        at UnrealBuildTool.NullActionGraphBuilder.CreateIntermediateTextFile(FileReference Location, String Contents) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraphBuilder.cs:line 86

        at UnrealBuildTool.UEBuildModuleCPP.CreateHeaderForDefinitions(CppCompileEnvironment CompileEnvironment, DirectoryReference IntermediateDirectory, String HeaderSuffix, IActionGraphBuilder Graph) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 1092

        at UnrealBuildTool.UEBuildModuleCPP.CreateCompileEnvironmentForIntellisense(ReadOnlyTargetRules Target, CppCompileEnvironment BaseCompileEnvironment) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 1263

        at UnrealBuildTool.VSCodeProjectFileGenerator.AddTargetForIntellisense(UEBuildTarget Target) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudioCode\VSCodeProjectFileGenerator.cs:line 333

        at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List`1 Targets) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1858

WARNING: Exception while generating include data for BullCowGameEditor: System.UnauthorizedAccessException: Access to the path ‘C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Launch’ is denied.

        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

        at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)

        at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)

        at UnrealBuildTool.Utils.WriteFileIfChanged(FileReference Location, String Contents, StringComparison Comparison) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\Utils.cs:line 1259

        at UnrealBuildTool.NullActionGraphBuilder.CreateIntermediateTextFile(FileReference Location, String Contents) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraphBuilder.cs:line 86

        at UnrealBuildTool.UEBuildModuleCPP.CreateHeaderForDefinitions(CppCompileEnvironment CompileEnvironment, DirectoryReference IntermediateDirectory, String HeaderSuffix, IActionGraphBuilder Graph) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 1092

        at UnrealBuildTool.UEBuildModuleCPP.CreateCompileEnvironmentForIntellisense(ReadOnlyTargetRules Target, CppCompileEnvironment BaseCompileEnvironment) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 1263

        at UnrealBuildTool.VSCodeProjectFileGenerator.AddTargetForIntellisense(UEBuildTarget Target) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudioCode\VSCodeProjectFileGenerator.cs:line 333

        at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List`1 Targets) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1858

Binding IntelliSense data… 100%

Writing project files…

Writing project files… 67%

ERROR: Unhandled exception: System.UnauthorizedAccessException: Access to the path ‘C:\Program Files\Epic Games\UE_4.26.vscode’ is denied.

      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

      at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)

      at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)

      at UnrealBuildTool.VSCodeProjectFileGenerator.WriteCppPropertiesFile(DirectoryReference OutputDirectory, ProjectData Projects) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudioCode\VSCodeProjectFileGenerator.cs:line 564

      at UnrealBuildTool.VSCodeProjectFileGenerator.WriteMasterProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudioCode\VSCodeProjectFileGenerator.cs:line 296

      at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2760

      at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1045

      at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 204

      at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550

Sorry this went unnoticed, do you still need help?

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