So I came up with an alternative for the FadeIn script and I simply want to what you guys think of it.
public float fadeInTime;
private Image panelImg;
private Color panelColor = Color.black;
void Start ()
{
panelImg = GetComponent<Image>();
FadeIn();
}
void FadeIn()
{
panelColor.a -= Mathf.Clamp01(Time.deltaTime / fadeInTime);
if ((panelImg.color = panelColor).a > 0) Invoke("FadeIn", 0.000001f);
else Destroy(gameObject);
}
As you can see I am using Mathf.Clamp01 to obtain a value between 0 and 1 that is relative to the Delta Time and the desired FadeIn time.
I would actually like to know if my code is less effective in any way and if so, why?
